Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RuMz8-qbLzh-nr7NT-9qv9z-ozioE | 11/19/7 | 60.7 | 0.77 | 2026-06-30 23:34:44 · 38m 54s | |
| CSGO-uQ2pM-oL9Fi-abGOB-JQZcA-aKV5F | 20/16/3 | 104.6 | 1.38 | 2026-06-26 21:58:18 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.