Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M6RXe-zmAwO-OSU3r-WPhQQ-XwJ5O | 26/21/6 | 82.6 | 1.21 | 2026-07-03 21:55:03 · 48m 0s | |
| CSGO-BAhZM-cvZJL-tWNtC-jSDHL-tbqhH | 20/16/6 | 84.3 | 1.30 | 2026-06-19 21:09:30 · 42m 23s | |
| CSGO-yaoE2-pK4GO-RSxZx-Z3p5p-nXWDJ | 15/13/0 | 72.8 | 1.07 | 2026-06-12 22:44:47 · 33m 17s | |
| CSGO-hsScX-bmqsf-uPa43-knKLp-3WfnL | 15/10/7 | 103.6 | 1.51 | 2026-06-12 22:07:16 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.