Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JHK74-iS3do-cCNYN-nWVGa-RkuzF | 12/16/6 | 79.7 | 0.98 | 2026-07-03 15:16:37 · 29m 33s | |
| CSGO-GkPLu-AwW3m-nJqRz-GwbOm-qYBEB | 14/18/6 | 80.7 | 0.96 | 2026-06-25 20:00:59 · 44m 26s | |
| CSGO-WyTmT-PuG4w-cMAfc-n96MA-zUD3J | 17/15/6 | 86.8 | 1.17 | 2026-06-25 19:20:23 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.