Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NRJFV-bCNrO-On8KU-oFHTN-2mw9H | 16/17/8 | 76.0 | 1.08 | 2026-07-02 20:07:56 · 44m 29s | |
| CSGO-JOxHV-6LZJY-hT3mM-72ROt-vWHzN | de_stronghold |
20/15/3 | 97.9 | 1.44 | 2026-06-09 22:20:51 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.