Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6maPW-xZcau-p92Cj-TKEEq-JttiB | 18/18/6 | 87.2 | 1.21 | 2026-06-28 22:05:31 · 39m 24s | |
| CSGO-c7Sak-rkQhu-NBE73-komnT-8Q9zP | 8/16/3 | 55.5 | 0.55 | 2026-06-15 19:10:21 · 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.