Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZCTkY-mbZU2-p9FDJ-hFBcm-iNBYN | 14/18/4 | 89.8 | 0.90 | 2026-07-02 20:46:48 · 39m 3s | |
| CSGO-SZBGy-TwKLU-DGvw6-OvNE8-ZUxXD | 19/21/11 | 84.7 | 1.01 | 2026-07-01 19:38:30 · 45m 50s | |
| CSGO-OT3CR-vLA9t-mkrHh-Y5UsR-dvV9G | 12/15/4 | 58.5 | 0.81 | 2026-06-29 21:26:42 · 36m 59s | |
| CSGO-HKwTi-TtMrR-Xw3CG-GOAdi-eEA2P | 14/17/9 | 72.4 | 0.97 | 2026-06-24 18:25:09 · 37m 23s | |
| CSGO-o4s2w-Gq9Sa-zwV8j-8xpns-uhJaA | 19/24/7 | 77.2 | 0.92 | 2026-06-08 19:37:16 · 51m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.