Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wcfAM-SKzB3-feEoN-5bQBi-pE26A | 7/16/10 | 57.1 | 0.70 | 2026-07-05 12:41:50 · 38m 47s | |
| CSGO-hcjH8-RYM7E-9EJpt-68zij-wO8WB | 10/11/5 | 62.4 | 1.01 | 2026-07-05 12:09:50 · 28m 2s | |
| CSGO-tFZir-8DCMa-ERLHA-s9vso-rDN6H | 26/18/6 | 101.9 | 1.41 | 2026-06-28 21:37:45 · 49m 38s | |
| CSGO-KjoxQ-2qCRx-Lrate-i6Ov7-Vp8eD | 10/12/5 | 94.8 | 1.14 | 2026-06-26 18:29:46 · 23m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.