Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BvHrc-9smnB-QxGsk-MqYmj-hXWDJ | 11/18/3 | 54.3 | 0.78 | 2026-07-03 06:54:33 · 33m 36s | |
| CSGO-VcnJO-dKm6k-z3VGr-SHvre-dPVeL | 8/9/5 | 52.7 | 0.99 | 2026-07-03 06:54:33 · 22m 31s | |
| CSGO-68Aii-i8x2d-voyzQ-84ruE-ST2YP | 8/14/3 | 57.9 | 0.62 | 2026-06-29 20:22:39 · 25m 41s | |
| CSGO-tnHZS-Uv9S9-66OOc-jHRRh-V5UrC | 9/17/1 | 50.4 | 0.57 | 2026-06-29 19:39:28 · 26m 7s | |
| CSGO-vOMe6-bvM78-JjrkK-TZFTH-sH2cQ | 10/13/3 | 54.7 | 0.89 | 2026-06-29 14:23:48 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.