Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bST5z-DPJDC-4tZO3-SrETJ-tncFO | 7/15/3 | 66.9 | 0.67 | 2026-07-05 05:08:25 · 27m 32s | |
| CSGO-sxmjP-4nmsE-HDyZ5-fm89y-UqDZG | 13/12/6 | 81.3 | 1.13 | 2026-07-05 04:02:02 · 32m 51s | |
| CSGO-zFvCy-uPOvc-ZLixT-kxbTH-zbZYO | 11/10/4 | 77.9 | 1.17 | 2026-07-05 03:30:58 · 27m 40s | |
| CSGO-qeCTf-njOVu-fvFep-3aWoG-CKxbE | 22/22/7 | 91.9 | 1.24 | 2026-07-05 02:34:55 · 45m 53s | |
| CSGO-4ybrx-EDnkd-4fMCn-Z92C2-tezYP | 10/9/6 | 75.4 | 1.21 | 2026-07-05 02:06:31 · 23m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.