Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tcsqb-MuVTo-Aydmn-rSKwA-bp8eD | 20/11/0 | 85.0 | 1.45 | 2026-06-21 19:23:33 · 33m 14s | |
| CSGO-45n24-6wxNt-bWrdC-BwFRm-iEbJD | 16/14/7 | 83.2 | 1.15 | 2026-06-21 18:35:53 · 37m 14s | |
| CSGO-AaT9m-QC7tc-Mwvp5-LTzPB-YVKaA | 7/4/2 | 69.7 | 1.47 | 2026-06-21 18:21:43 · 11m 21s | |
| CSGO-AkQW8-sHZeL-b5h5p-dGr4v-BfhLJ | 21/13/7 | 100.8 | 1.42 | 2026-06-21 17:40:24 · 37m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.