Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-doicA-T87z3-5xnQi-OWssC-vJedJ | 6/16/3 | 46.4 | 0.38 | 2026-07-06 19:04:36 · 26m 0s | |
| CSGO-CyJQ7-EZG6p-EPxrT-RyaC9-ApWjM | 21/12/6 | 91.7 | 1.56 | 2026-06-23 21:04:52 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.