Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n2ue2-hhs9G-cyqpZ-fRwL2-fqbNE | 5/3/0 | 71.3 | 1.41 | 2026-07-02 16:11:12 · 7m 57s | |
| CSGO-rze4J-MnvSc-dMdNS-enPer-JttiB | 9/6/5 | 78.1 | 1.23 | 2026-07-02 15:46:59 · 19m 51s | |
| CSGO-kGuv3-65ehD-Typev-3Xjuw-sVJvM | 21/2/2 | 141.6 | 2.57 | 2026-07-02 15:00:24 · 18m 44s | |
| CSGO-iJysZ-KdeKA-sJzm5-h9Dpi-H4XsO | 19/8/5 | 159.8 | 2.10 | 2026-07-02 14:31:02 · 21m 19s | |
| CSGO-PjXfh-xAV5X-UKx6s-wdupU-4kJ9P | 12/4/3 | 96.9 | 1.65 | 2026-07-02 14:11:59 · 14m 58s | |
| CSGO-Snmrm-eB2CZ-N7fmJ-SuefH-CSWsO | 9/2/1 | 167.7 | 2.46 | 2026-07-02 13:58:52 · 7m 51s | |
| CSGO-LVvrv-v2bBh-3HNAF-Rr3Yn-3O8WB | 14/7/5 | 133.8 | 1.68 | 2026-07-02 13:32:49 · 18m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.