Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ohmTU-SXKQw-AKkfK-mY4qs-nNjeC | 9/18/7 | 76.7 | 0.65 | 2026-07-03 20:13:48 · 34m 59s | |
| CSGO-9AaJp-7yujP-4scEQ-kadbA-QzBND | 6/11/4 | 50.5 | 0.74 | 2026-06-28 16:36:01 · 25m 2s | |
| CSGO-UAMxK-95QAa-2RsQp-SopN8-dAoQD | 16/15/4 | 88.5 | 1.19 | 2026-06-27 19:53:22 · 41m 34s | |
| CSGO-oWLys-M3hk9-orFJm-KYhcD-7JxbE | 25/17/3 | 83.9 | 1.35 | 2026-06-26 20:22:42 · 38m 29s | |
| CSGO-5yffQ-qYvHE-BepEc-eBEHT-MHcVG | 9/10/6 | 72.0 | 1.07 | 2026-06-21 19:21:49 · 25m 1s | |
| CSGO-efeKO-dJp95-vyvyG-JCebb-cvmHB | 18/20/2 | 68.6 | 1.01 | 2026-06-21 13:40:13 · 49m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.