Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iUZGa-LxcHh-EVLQV-ffKmf-tDDmQ | 15/16/2 | 69.5 | 1.06 | 2026-06-30 14:19:48 · 30m 14s | |
| CSGO-9sQCp-TWrNR-dosCz-DpvHn-3h9GJ | 13/17/1 | 64.0 | 0.78 | 2026-06-30 13:44:02 · 30m 57s | |
| CSGO-HvYhc-6TOEP-veUyn-VErZb-GZAYN | 9/12/4 | 66.0 | 0.86 | 2026-06-17 15:57:53 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.