Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-377ck-CWzGV-rs6bd-2YNSK-kScRF | 18/18/7 | 85.3 | 1.17 | 2026-06-28 18:10:04 · 36m 1s | |
| CSGO-TGvBB-LqXcR-5bS3C-n4Beq-MOBJC | 11/13/9 | 77.3 | 1.14 | 2026-06-28 17:33:09 · 33m 55s | |
| CSGO-O7Xry-UNiuV-TrnJi-WdMbY-jZG8D | 19/16/5 | 82.5 | 1.07 | 2026-06-28 16:48:00 · 42m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.