Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CCviG-ck6TM-yLaFb-QNJCE-s9ROG | 14/17/8 | 76.1 | 1.04 | 2026-07-04 23:57:59 · 33m 47s | |
| CSGO-kK3fy-nFeMd-8OUKx-8pCZx-4L9PL | 14/18/9 | 75.6 | 0.98 | 2026-06-27 13:00:16 · 31m 38s | |
| CSGO-4ekGM-YsOuj-rRE9q-mVKvx-s2ohH | 21/15/1 | 98.0 | 1.30 | 2026-06-19 23:56:27 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.