Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OHCvQ-c8M55-KQxao-bwMVa-b5EiJ | 16/17/5 | 81.3 | 1.09 | 2026-06-29 21:26:42 · 39m 40s | |
| CSGO-iyANA-PqPZz-us7uR-FxnnT-3krFF | 13/12/1 | 77.3 | 1.17 | 2026-06-25 15:17:40 · 34m 7s | |
| CSGO-qGYiU-qdPvC-WVSGv-NxOCV-uFqqK | 9/19/4 | 52.6 | 0.67 | 2026-06-12 09:52:52 · 33m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.