Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-43FfK-xitpO-wJMMt-7fVNz-pBcBN | 3/5/0 | 1.4 | 0.28 | 2026-07-09 17:31:27 · 22m 1s | |
| CSGO-3SafO-WkA6M-tjfOd-3kALd-GZAYN | 9/15/4 | 50.7 | 0.74 | 2026-07-09 16:42:51 · 31m 44s | |
| CSGO-7NGW3-aN6kW-2HjGd-FHWoB-NT2YP | 6/18/2 | 26.3 | 0.34 | 2026-07-09 16:05:50 · 32m 17s | |
| CSGO-C3jpR-zCsyN-he4bj-rwG5P-ynJCF | 9/10/3 | 57.3 | 0.92 | 2026-07-09 15:26:13 · 29m 19s | |
| CSGO-e9KOW-OXGGn-zjESW-kOzWa-tuNkO | 11/20/5 | 58.0 | 0.71 | 2026-07-09 14:40:21 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.