Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v5yYZ-WQiJt-kauNK-eeCTL-kHBxH | 11/10/9 | 90.8 | 1.31 | 2026-07-04 15:49:24 · 25m 33s | |
| CSGO-PGFuJ-9njyY-ophxT-KjvMM-HcyMM | 22/22/8 | 72.9 | 1.10 | 2026-06-29 17:45:13 · 45m 26s | |
| CSGO-CmY5H-HJE5X-7osOY-FWQjQ-WawDK | 12/15/2 | 81.5 | 0.84 | 2026-06-29 08:34:26 · 31m 30s | |
| CSGO-RJmQO-zw8NJ-uKjTZ-qiDyX-EQM6H | 8/16/3 | 52.6 | 0.57 | 2026-06-29 07:33:56 · 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.