Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jddAB-mh7aS-UqffW-JpGE6-2dKTK | 12/15/11 | 87.2 | 1.06 | 2026-07-04 19:26:54 · 33m 40s | |
| CSGO-NonTE-Qrqxt-C9ZsF-LmkrM-t8MUD | 11/14/3 | 66.0 | 1.01 | 2026-06-24 19:40:35 · 29m 30s | |
| CSGO-Qh5BB-Zeei6-dbxSz-94hKY-Bkb3K | 10/21/3 | 49.4 | 0.48 | 2026-06-20 20:35:24 · 38m 13s | |
| CSGO-jt5Kk-sfcGk-MCXKe-xWBzo-nrXwP | 13/18/5 | 67.4 | 0.91 | 2026-06-20 15:50:36 · 33m 45s | |
| CSGO-NLuHD-k24j2-xCXyx-Gct7a-C6mAL | 4/18/4 | 35.8 | 0.31 | 2026-06-20 15:00:43 · 36m 47s | |
| CSGO-NafXV-t7nsP-w7dFv-De5Qd-2ZeuB | 9/16/5 | 57.4 | 0.70 | 2026-06-20 14:31:39 · 26m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.