Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U8A5W-bjyB3-4k3ZA-NFJy6-xeYfE | 8/21/5 | 44.4 | 0.46 | 2026-07-05 13:39:47 · 35m 48s | |
| CSGO-wnBro-rNfKc-zcLjL-XQBBw-9ML9P | 18/10/6 | 98.6 | 1.59 | 2026-07-04 13:49:27 · 32m 59s | |
| CSGO-nE8Tu-EiOeR-eTM87-AOX8K-iTyTC | 22/16/4 | 77.6 | 1.33 | 2026-06-10 15:01:21 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.