Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YvXCB-myyPi-buuBa-UvyDX-vkSSH | 14/19/4 | 73.2 | 0.93 | 2026-07-05 13:57:09 · 32m 53s | |
| CSGO-mvKwy-5yKLK-xb5FY-rZGqZ-rup3B | 23/14/3 | 108.1 | 1.64 | 2026-06-28 15:27:16 · 35m 46s | |
| CSGO-AAphk-TsEoM-bJ3PY-mUcuK-6n33L | 8/7/7 | 71.7 | 1.16 | 2026-06-26 15:31:53 · 23m 48s | |
| CSGO-QtLVO-5apEJ-Wz4Pt-bCbbT-A7QBD | 16/17/5 | 68.7 | 1.05 | 2026-06-26 14:44:58 · 36m 31s | |
| CSGO-M5pdq-3x8js-4B46r-sEpUj-LXpRP | 12/13/5 | 78.0 | 1.02 | 2026-06-26 12:54:30 · 28m 22s | |
| CSGO-QHQGL-srsCp-vccNs-5UWvb-fj5ZJ | 11/17/2 | 59.0 | 0.66 | 2026-06-25 08:07:10 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.