Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-efKZT-Wqr8u-3XxCE-morWy-KWtrD | 13/11/5 | 79.4 | 1.35 | 2026-06-28 21:54:49 · 26m 4s | |
| CSGO-AZr47-pH5Xc-YLNDj-SNOa7-Oe2ED | 9/11/10 | 86.5 | 1.07 | 2026-06-28 21:27:10 · 24m 27s | |
| CSGO-L8Gvn-Xc7v8-a5zrF-zcrGK-VnUaK | 20/23/6 | 63.2 | 0.91 | 2026-06-10 23:29:26 · 51m 27s | |
| CSGO-a9DiY-sq7e5-yoQa2-DmhEn-7XmfO | 12/22/3 | 37.7 | 0.52 | 2026-06-10 22:31:35 · 46m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.