Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rw5LM-qzssQ-Mu427-JR8dR-oR6FP | 16/2/1 | 92.5 | 2.08 | 2026-07-03 20:33:37 · 20m 45s | |
| CSGO-b4U2L-aJiDs-a8bTm-NNFyf-kYBEB | 23/11/2 | 102.1 | 1.75 | 2026-07-03 18:17:08 · 29m 22s | |
| CSGO-AVhEs-ZrbwL-NsHEL-L2uyF-Rd3AC | 33/13/4 | 126.2 | 2.02 | 2026-07-03 17:30:24 · 39m 53s | |
| CSGO-qBCCR-4Kjt7-zS4nQ-pLCrL-cwa3K | 16/16/4 | 88.6 | 1.03 | 2026-06-29 20:38:54 · 27m 5s | |
| CSGO-SCOBE-Ezcnd-PrAp7-d2hzb-YE4BO | 17/13/5 | 67.7 | 1.21 | 2026-06-25 18:35:14 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.