Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iAz8k-6FKQp-3txBi-DTGkO-3S3ED | 17/15/9 | 81.1 | 1.25 | 2026-07-03 19:44:17 · 36m 35s | |
| CSGO-LNPeD-ztJN6-4mixc-nVpmF-8oZEC | 22/11/3 | 103.7 | 1.83 | 2026-06-28 18:01:15 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.