Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HcmSS-ibexj-ed2X3-9dMtH-tncFO | 20/12/4 | 104.4 | 1.63 | 2026-06-16 09:41:27 · 30m 21s | |
| CSGO-uX5KT-x54vq-ApV9A-OLT2x-oezYP | 23/20/2 | 76.6 | 1.08 | 2026-06-11 12:44:58 · 48m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.