Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BqBG9-XerDG-WonCx-TY8c2-seYfE | 19/21/5 | 65.5 | 0.92 | 2026-06-28 21:21:32 · 42m 54s | |
| CSGO-ooAbp-j7Thr-V8ror-cJQnx-NVddJ | 14/17/1 | 55.5 | 0.87 | 2026-06-23 19:52:40 · 35m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.