Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bzrRN-HPF6i-28kro-t39EA-JycBN | 11/13/2 | 86.6 | 1.01 | 2026-07-04 19:54:40 · 20m 30s | |
| CSGO-zipsu-rXZ5j-9XCHu-vhEw9-hd5yD | 3/13/2 | 31.7 | 0.07 | 2026-07-03 23:18:52 · 13m 32s | |
| CSGO-zVRAJ-FL4H8-duE2T-Eq627-qAXHK | 24/11/5 | 124.4 | 1.92 | 2026-07-03 21:50:45 · 28m 58s | |
| CSGO-nEcPF-j2SFc-vuBvf-9yrOh-2NKDR | 25/16/1 | 108.4 | 1.58 | 2026-06-29 19:49:06 · 33m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.