Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8WKFG-XdUbB-rDZMo-qR3AK-28CBM | 21/14/7 | 112.8 | 1.52 | 2026-07-03 19:20:07 · 28m 2s | |
| CSGO-uZ2VB-VGvw6-HqnLv-nptU2-pBcBN | 24/15/4 | 96.5 | 1.44 | 2026-07-03 18:22:39 · 34m 59s | |
| CSGO-BDFWt-7pmA9-TrAXH-z3c56-Vp8eD | 15/21/4 | 61.9 | 0.83 | 2026-07-02 21:04:24 · 46m 24s | |
| CSGO-6EbER-EL97w-VETmh-2P42X-JmAEB | 15/13/6 | 76.8 | 1.04 | 2026-07-01 13:17:25 · 34m 31s | |
| CSGO-Mq5K3-OcEda-yVO5F-kLcS2-KWtrD | 10/15/2 | 68.6 | 0.70 | 2026-06-21 19:30:39 · 31m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.