Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ChOuL-yeYkU-U2LhX-DCiDf-h5EiJ | 13/16/4 | 92.1 | 0.94 | 2026-07-05 06:20:27 · 32m 6s | |
| CSGO-n3veQ-vxC98-UtmCD-Kkdf5-qVSFE | 23/12/10 | 108.9 | 1.67 | 2026-07-03 15:59:25 · 37m 45s | |
| CSGO-QqtAG-A3Kwr-W4FKH-idRsu-N3MAK | 13/20/8 | 60.6 | 0.74 | 2026-07-03 00:08:41 · 42m 56s | |
| CSGO-VL4hQ-k9eT8-zakPj-nuhjV-XF95Q | 14/15/7 | 84.0 | 1.15 | 2026-07-02 23:25:44 · 37m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.