Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6pzvM-nVwDq-XeWM3-8Phmj-tXvzF | 18/17/9 | 82.8 | 1.19 | 2026-07-03 18:57:26 · 40m 9s | |
| CSGO-bG38P-TG8PU-FdEtt-EFUvz-2B3xK | 13/13/4 | 58.0 | 0.96 | 2026-07-03 18:09:09 · 36m 15s | |
| CSGO-RDEWL-v8S5d-R8iZb-iTjBz-KWtrD | 20/15/3 | 92.4 | 1.37 | 2026-06-24 20:57:33 · 36m 53s | |
| CSGO-GKk5K-6BsBx-QKprJ-9x4dX-KwiWA | 16/15/3 | 70.4 | 0.97 | 2026-06-24 20:14:29 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.