Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-naSft-5V6QW-JdAto-q8dLC-fUxXD | 14/16/4 | 74.6 | 1.05 | 2026-06-17 19:43:05 · 33m 29s | |
| CSGO-Ffz7o-NO6OG-mraM7-YCccD-fKV5F | 14/20/6 | 54.5 | 0.74 | 2026-06-14 18:38:09 · 48m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.