Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8R5hL-WLdJr-kbobu-7ArJZ-UjenL | 18/14/6 | 114.5 | 1.54 | 2026-07-05 17:01:56 · 28m 7s | |
| CSGO-2mm3n-xMceh-3v9CF-xCrY6-xq2AC | 18/18/2 | 82.8 | 1.00 | 2026-07-04 19:38:11 · 29m 49s | |
| CSGO-L8RNU-7zBsy-VvEaY-yftTk-WXEFN | 13/19/9 | 66.3 | 0.91 | 2026-07-02 14:42:04 · 38m 6s | |
| CSGO-iPeuP-8JqdR-A9ehj-55T5L-mnnYF | 9/15/5 | 62.6 | 0.72 | 2026-06-29 10:16:33 · 32m 16s | |
| CSGO-Qz47H-7aaUN-USkhP-EPbRJ-YSEdH | 23/15/6 | 121.3 | 1.69 | 2026-06-20 15:35:28 · 30m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.