Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j5C9W-iES9s-8we8W-C9MWE-s9ROG | 16/21/4 | 51.0 | 0.88 | 2026-07-04 21:08:35 · 50m 22s | |
| CSGO-LvC3a-BTBce-URGK6-92ym7-6KAMK | 12/16/2 | 70.3 | 0.89 | 2026-07-04 20:21:12 · 31m 2s | |
| CSGO-9svHe-aeuDk-uhDWQ-MNqfH-2JedJ | 19/16/4 | 79.1 | 1.26 | 2026-07-04 19:28:53 · 34m 59s | |
| CSGO-RP4LS-s54YQ-isAUp-xaO68-mUNMB | 15/14/7 | 74.1 | 1.24 | 2026-07-04 18:37:04 · 37m 30s | |
| CSGO-6iPso-TAdA6-8Ch4S-cEbtW-vkSSH | 27/21/8 | 91.0 | 1.37 | 2026-07-04 17:35:39 · 44m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.