Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pUr33-ECbfh-S6WuJ-4fUtw-sNjeC | 12/20/6 | 45.4 | 0.73 | 2026-07-05 13:19:59 · 38m 35s | |
| CSGO-MMBoB-THe58-Jar7X-ciFOV-rG64E | 8/13/4 | 80.3 | 0.92 | 2026-07-02 21:56:41 · 24m 39s | |
| CSGO-n9mmM-Mk6Lv-qxp6p-epZTf-tOeFO | 11/19/6 | 52.5 | 0.75 | 2026-06-28 20:08:00 · 38m 56s | |
| CSGO-aGYTv-9Xpwx-YfSvh-Ysbcx-RMwzF | 14/18/3 | 78.0 | 0.94 | 2026-06-22 14:09:32 · 37m 32s | |
| CSGO-PAVXN-xJCkk-4e5XG-WDxKx-oezYP | 12/17/6 | 58.5 | 0.87 | 2026-06-16 17:00:28 · 41m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.