Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oSJab-ju6BP-bBeJz-DsQuH-qJNfN | 12/17/3 | 57.9 | 0.85 | 2026-06-26 21:09:25 · 35m 52s | |
| CSGO-GaNBk-Ep8BG-vsrzT-i8TfO-HSCpF | 16/17/8 | 74.9 | 1.08 | 2026-06-24 18:16:00 · 38m 34s | |
| CSGO-UqtcL-7wpnJ-TzH7w-rULOQ-Qbj9Q | 21/19/10 | 82.8 | 1.24 | 2026-06-20 20:10:23 · 53m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.