Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mVHKC-NGUYd-bMvYk-ayk5S-nGCtG | 11/19/4 | 72.5 | 0.78 | 2026-07-02 17:58:44 · 34m 39s | |
| CSGO-eyvEC-JnJV8-4ft2s-uEEfs-3fwXD | 18/11/10 | 123.1 | 1.70 | 2026-06-30 19:59:16 · 22m 12s | |
| CSGO-aznkB-iE9PD-2fqrU-OewNK-do9aC | 22/17/9 | 116.5 | 1.46 | 2026-06-17 19:15:11 · 45m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.