Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kyshN-5UyBs-2RuoM-6knsO-THTCP | 23/14/5 | 146.6 | 1.82 | 2026-07-01 18:57:03 · 30m 47s | |
| CSGO-npybz-HMZ3C-hYbqW-pFGTi-Sjp7C | 14/18/9 | 97.6 | 0.99 | 2026-06-30 20:09:59 · 34m 48s | |
| CSGO-cJsPj-dzGsQ-292Or-kW74w-CrahQ | 3/15/2 | 41.5 | 0.04 | 2026-06-27 19:09:45 · 21m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.