Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nCZGe-UWFDx-948b3-mQTxz-9VatH | 17/13/10 | 108.0 | 1.52 | 2026-07-03 13:02:03 · 32m 56s | |
| CSGO-iK64V-yHc8f-NOaU3-iov5R-WawDK | 9/12/5 | 53.8 | 0.87 | 2026-07-01 03:45:06 · 22m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.