Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Risw3-6Gbma-ESv3f-Qbxnu-Q27vO | 19/19/6 | 86.0 | 1.20 | 2026-07-07 19:48:14 · 31m 28s | |
| CSGO-MSB6o-H3mTi-s4VcZ-73Auo-7CWeL | 19/15/5 | 102.2 | 1.47 | 2026-07-01 21:43:40 · 31m 45s | |
| CSGO-UtjvS-roTe8-r9Oir-oMOq4-ABnkP | 23/10/3 | 97.1 | 1.81 | 2026-06-25 21:49:03 · 31m 0s | |
| CSGO-drnF6-omBJm-yv9MJ-qaTeR-HnF8D | 3/7/1 | 27.5 | 0.28 | 2026-06-18 21:40:53 · 23m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.