Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8ebrd-8jxFS-qm7Z4-HCH8n-JOizO | 16/10/9 | 94.4 | 1.41 | 2026-06-19 22:04:57 · 28m 52s | |
| CSGO-zHxzo-SUG8k-ABuEi-bf2ES-r7oJN | 13/19/9 | 85.8 | 0.96 | 2026-06-19 21:16:55 · 34m 50s | |
| CSGO-vWR8j-OdFk5-jr7MS-PDSmj-LPGCF | 16/16/4 | 81.1 | 1.12 | 2026-06-19 16:52:15 · 30m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.