Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2e6KS-wuULK-U6SVc-bxVT2-ZC9WB | 12/18/2 | 49.3 | 0.77 | 2026-07-03 15:00:33 · 43m 9s | |
| CSGO-66WPU-vCq3B-h34sb-8otfn-xrquL | 8/14/6 | 66.5 | 0.78 | 2026-07-03 14:25:10 · 32m 14s | |
| CSGO-ptx7c-LPSod-um2nC-nOD8i-siHeB | 13/19/6 | 68.6 | 0.89 | 2026-07-02 19:27:38 · 42m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.