Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pc4YP-5uwup-CsJcV-hxRMk-WXEFN | 13/14/1 | 68.0 | 0.99 | 2026-06-23 18:46:54 · 36m 53s | |
| CSGO-mPbJP-spxrk-5P9A8-4rYhj-mDN6H | 15/19/14 | 63.8 | 0.99 | 2026-06-22 23:23:50 · 51m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.