Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xsOrT-i698w-wi55H-jUTEO-xbjsF | 12/17/8 | 58.6 | 0.82 | 2026-07-03 22:14:59 · 36m 44s | |
| CSGO-zUQma-uJDKm-ZazF5-PT5GT-iQtWK | 9/17/5 | 41.1 | 0.59 | 2026-06-30 22:35:54 · 43m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.