Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vaAbk-E2zN8-4WVz8-cPVkn-QtjPK | 19/25/10 | 79.6 | 0.94 | 2026-07-04 16:15:15 · 50m 24s | |
| CSGO-WWLHZ-bRTX3-VyoCR-m8bw3-hUoEM | 8/20/5 | 45.1 | 0.56 | 2026-07-04 15:25:56 · 39m 49s | |
| CSGO-zrk4D-L43eO-7jJui-Aw7Jm-PtcZH | 17/17/7 | 108.8 | 1.28 | 2026-07-04 13:16:07 · 28m 58s | |
| CSGO-Bcy8Y-sNSuW-Xyizu-6o3vo-dDWPA | 18/26/12 | 79.4 | 1.02 | 2026-07-04 12:21:04 · 51m 31s | |
| CSGO-ax69r-Dqi96-sKE7X-Zequp-aNLsE | 19/14/6 | 88.3 | 1.44 | 2026-07-03 18:40:12 · 33m 4s | |
| CSGO-LFsCk-ozKdB-T2VWc-xD9W6-xeYfE | 11/17/7 | 56.8 | 0.82 | 2026-06-30 22:59:11 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.