Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fJm2V-ahwXJ-rZanf-amxMp-XsONN | 7/13/1 | 76.8 | 0.64 | 2026-07-01 00:03:13 · 17m 27s | |
| CSGO-3Hc6N-OvEPu-2Pnme-rCTjD-bxfvN | 5/14/4 | 44.3 | 0.46 | 2026-06-29 14:56:50 · 26m 37s | |
| CSGO-omRFK-FrqVh-hnHYn-Lwpsj-24wPB | 8/17/1 | 41.2 | 0.55 | 2026-06-29 14:11:22 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.