Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rwxLR-TpjXu-eFfZb-jkOVx-bMFyB | 18/13/6 | 92.1 | 1.34 | 2026-06-26 23:09:22 · 29m 22s | |
| CSGO-RGJyN-4vUpX-bkJkf-hkarS-qvuvE | 13/19/6 | 66.1 | 0.86 | 2026-06-26 22:20:56 · 43m 12s | |
| CSGO-zJbav-3pxY4-mzAJs-kpw8q-Q4zAC | 12/18/6 | 68.7 | 0.75 | 2026-06-26 21:43:53 · 31m 1s | |
| CSGO-kKyVB-bpUpY-3AYyU-ZdoWS-iaM2G | 11/19/5 | 56.9 | 0.69 | 2026-06-12 20:16:00 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.