Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZfvBV-BQOCa-t6LRi-eJFLi-DOizO | 18/12/1 | 81.1 | 1.37 | 2026-06-30 18:35:10 · 35m 58s | |
| CSGO-7tcTh-Ljn2B-Kh3GX-U99mP-nntOH | 27/12/2 | 123.5 | 1.90 | 2026-06-29 17:48:47 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.