Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9SxvH-pWHop-OfPGb-YYAET-a6KbM | 13/20/7 | 75.7 | 0.86 | 2026-07-07 11:10:56 · 33m 15s | |
| CSGO-Snknv-cqV5j-uT4YK-khuJM-mxF4C | 12/6/5 | 83.6 | 1.52 | 2026-07-03 17:44:51 · 20m 2s | |
| CSGO-EdeYZ-JT78U-LwkPs-Q8nmX-aQ4qB | 11/11/4 | 80.2 | 1.12 | 2026-06-29 08:32:48 | |
| CSGO-fL57x-EQ4oQ-3thzG-a2qHc-VFJPJ | 3/15/0 | 29.9 | 0.09 | 2026-06-27 07:58:19 · 19m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.