Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nTmj5-w28ts-NvGja-e9djq-jhLfN | 8/15/1 | 51.8 | 0.58 | 2026-07-03 19:35:15 · 33m 53s | |
| CSGO-qr66V-GNGWH-SOWJm-f32xZ-F5WwP | 13/12/5 | 70.4 | 1.07 | 2026-07-02 20:05:52 · 31m 0s | |
| CSGO-92hq6-hia42-6Z6Hq-HzNwG-CoRqJ | 12/15/2 | 51.1 | 0.78 | 2026-06-29 17:38:56 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.